Next year AMD launched FSR 4 alongside its first RDNA 4-equipped desktop GPUs. It’s a major improvement over earlier versions of the software set, introducing AI-powered interpolation that is only feasible thanks to dedicated hardware on the new accounts. It’s an improvement that Sony’s Mark Cerny is saying may come to PS5, albeit not until 2026.
Speaking to Digital Foundry, Cerny was full of praise for AMD’s FSR 4 release, saying that the upscaler surpasses the labor Sony has done with its PS5 Pro-exclusive option, PSSR. ” And outcomes are exceptional, it’s a more sophisticated strategy that can reach the sharpness of PSSR”, Cerny explained. ” I’m really proud of the work of the combined staff”!
Cerny says that FSR 4 will need to be backported to the PS5 Pro, effectively through a new type of PSSR that takes into account all the developments AMD has made. Cerny says that for the most part the information the upscaler requires from a match will stay the same, which will make execution by developers easier, but that it isn’t as easy as supporting FSR 4 directly. This is due to the PS5 Pro hαving αn entireIy different archiƫecture than RDNA 4, and ƫhus ȵot σne that can help iƫ entirely like AMD’s latest GPUs.
This news first appeared on Gamespot Video Game News. Read the original article